HEY KIDS COMICS VOL 03 SCHLOCK OF THE NEW #6 (OF 6) (MR)
$3.99
Only 1 available
MINISERIES FINALE
Who lives? Who dies? Whose (frequently doubled) voucher gets lost in the mail?
HOWARD CHAYKIN's three-volume journey through comic book history concludes with one last look at how fandom-joyful, toxic, proprietary, take your pickâ"paradigm shifted from captive audience to creative architect in no time flat.
And sure, some of it didn't happen. But it's all true.
Who lives? Who dies? Whose (frequently doubled) voucher gets lost in the mail?
HOWARD CHAYKIN's three-volume journey through comic book history concludes with one last look at how fandom-joyful, toxic, proprietary, take your pickâ"paradigm shifted from captive audience to creative architect in no time flat.
And sure, some of it didn't happen. But it's all true.
MINISERIES FINALE
Who lives? Who dies? Whose (frequently doubled) voucher gets lost in the mail?
HOWARD CHAYKIN's three-volume journey through comic book history concludes with one last look at how fandom-joyful, toxic, proprietary, take your pickâ"paradigm shifted from captive audience to creative architect in no time flat.
And sure, some of it didn't happen. But it's all true.
Who lives? Who dies? Whose (frequently doubled) voucher gets lost in the mail?
HOWARD CHAYKIN's three-volume journey through comic book history concludes with one last look at how fandom-joyful, toxic, proprietary, take your pickâ"paradigm shifted from captive audience to creative architect in no time flat.
And sure, some of it didn't happen. But it's all true.
MINISERIES FINALE
Who lives? Who dies? Whose (frequently doubled) voucher gets lost in the mail?
HOWARD CHAYKIN's three-volume journey through comic book history concludes with one last look at how fandom-joyful, toxic, proprietary, take your pickâ"paradigm shifted from captive audience to creative architect in no time flat.
And sure, some of it didn't happen. But it's all true.
Who lives? Who dies? Whose (frequently doubled) voucher gets lost in the mail?
HOWARD CHAYKIN's three-volume journey through comic book history concludes with one last look at how fandom-joyful, toxic, proprietary, take your pickâ"paradigm shifted from captive audience to creative architect in no time flat.
And sure, some of it didn't happen. But it's all true.